田梓呈
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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Seven Steam games whose reviews have changed a lot
Valve recently overhauled Steam's review system, putting a larger focus on recent perspectives. The...
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Graphics Card Pricing Update: December 2018
Time is running out for 2018, so this will be last update to our series that explores graphics card...
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Cyberpunk 2077 DLSS + Ray Tracing Benchmark
Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how...
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Nvidia DLSS in 2020: Stunning Results
We've been waiting to reexamine Nvidia's Deep Learning Super Sampling for a long time, partly becaus...
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iOS 7: Six Things Apple Got Right and Six That Are Still Missing
Despite how much people claim to like change, at the core we are creatures of habit. Just as we saw...
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How CPUs are Designed, Part 4: Where is Computer Architecture and Design Headed?
Despite continuous improvements and incremental upgrades taking place with each new generation, proc...
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Anatomy of a Keyboard
Input devices like keyboards have a key role in the computing and gaming landscape, so the guts of t...
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How CPUs are Designed and Built
We all think of the CPU as the "brains" of a computer, but what does that actually mean? What is goi...
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Reasons to Upgrade Your Laptop (That Go Beyond a Performance Upgrade)
It used to be that buying a new laptop every few years was more or less necessary just to keep up wi...
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44 GPU Fortnite Benchmark: The Best Graphics Cards for Playing Battle Royale
Although we've thoroughly benchmarked PlayerUnknown's Battlegrounds at this point and it's based on...
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AMD vs. Intel GeForce RTX 3080 Benchmark
For today's article we'll be once again looking at many benchmark graphs filled with RTX 3080 data,...