荷泽市
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Nvidia's DLSS Second Take: Metro Exodus Investigation
It's time for our final look into Metro Exodus, exploring the last remaining key technology the game...
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4 Years of AMD RDNA: Another Zen or a New Bulldozer?
In 2019, AMD introduced a new GPU architecture, marking its first major graphics chip design in seve...
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Why Building a Gaming PC Right Now is a Bad Idea, Part 3: Bad Timing
In the first part of this series we looked at DDR4 memory, discussed pricing and availability, and s...
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Aiming for Atoms: The Art of Making Chips Smaller
In the realm of computer chips, bigger numbers are often better. Morecores, higherGHz, and greaterFL...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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The State of 5G: When It's Coming, How Fast It Will Be & The Sci
Although 5G may seem like just another generational upgrade for mobile networks, touting more speed...
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Apple M1: Why It Matters
Ever since Apple launched its M1 processor and showed it running fast and cool on new MacBooks, the...
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AMD Raven Ridge 8GB vs. 16GB Reserved Memory Benchmark & Explanation
We recently took our first look at AMD's Raven Ridge desktop APUs after a grueling four day grind of...
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26 Years of The Elder Scrolls
It's been nearly a decade and two console generations since Skyrim came out in 2011. Since then, Bet...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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The Quest to Make a Better Video Game Controller
Next time you play a video game, look down at the controller in your hand. Is it comfortable? Does i...
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Nvidia DLSS 3 Revisit: We Try It Out in 9 Games
After its big splash, today we're taking a second look at Nvidia's DLSS 3 technology to see what has...