上田正树
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Explainer: What is an API?
Direct3D. OpenAL. Winsock. You've probably heard of these, you might have even usedthem before, but...
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A Games List of Only Amazing Hidden Indie Gems and Snubs
Over the past year we've been slammed with a barrage of superb games, from AAA blockbusters such as...
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Commissioning Misleading Core i9
As expected, Intel officially announced their new 9th-gen Core processors this week along with the Z...
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Battlefield V DLSS Tested: Overpromised, Underdelivered
Nvidia's deep learning super sampling, or DLSS, is one of the highly anticipated features present on...
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Anatomy of a Keyboard
Input devices like keyboards have a key role in the computing and gaming landscape, so the guts of t...
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How CPUs are Designed and Built, Part 2: CPU Design Process
Now that we know how processors work at a high level, it's time to dig inside to understand how the...
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DOOM Eternal PC Graphics Benchmark
Doom Eternal is the series' latest demon-killing romp, bringing more weapon variety, more movement p...
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How to Choose an SSD on a Flash Sale
What SSD Should You Buy? Under normal circumstances, we would simply recommend you to follow our Bes...
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Ever Wonder How the Shazam Algorithm Works?
Your phone's ability to identify any song it listens to is pure technological magic. In this article...
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Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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A Look at the Possible Future of 3D Graphics: How More Real Than Real Can You Get?
As CPUs and GPUs continue to get more powerful with each new generation, the push for ever more real...