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Navi vs. Turing: An Architecture Comparison
You've followed the rumors and ignored the hype; you waited for the reviews and looked at all the be...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Top 10 Tech Pranks
Pranks can be awesome. They are one of those few things in life that most people can unequivocally a...
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Halo Infinite PC Graphics Benchmark
Today we're taking a look at Halo Infinite's graphics performance by testing over 30 Nvidia and AMD...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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Should You Be Wary of All the Free Games?
It's not every day that you can get a free AAA game like GTA 5, Batman Arkham Knight or Star Wars Ba...
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Why Are Modern PC Games Using So Much VRAM?
Even if you're just a casual follower of tech news, you can't have missed that the amount of video m...
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S3 Graphics: Gone But Not Forgotten
These days, it's rare to see a new hardware company break ground in the world of PCs. However, 30 ye...
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4GHz CPU Battle: Ryzen 3900X vs. 3700X vs. Core i9
IPC stands for "instructions per cycle" and it can be a good indicator of a processor's architecture...
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How USB Works
Editor's note:An updated version of this article has been published.For 25 years, the USB port has b...
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Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5...
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How We Test: CPU Benchmarks, Misconceptions Explained
We're certain many of you already have a solid understanding of how we perform CPU benchmarks, but a...