蔡振南
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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How CPUs are Designed, Part 4: Where is Computer Architecture and Design Headed?
Despite continuous improvements and incremental upgrades taking place with each new generation, proc...
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S3 Graphics: Gone But Not Forgotten
These days, it's rare to see a new hardware company break ground in the world of PCs. However, 30 ye...
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Productivity Boost: Enable 'Night Mode' on All Your Devices
Why it matters:It's becoming common knowledge that exposure to blue light can suppress the productio...
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Anatomy of a Monitor
You're looking at one right now. It might be sitting on a desk, stuck on a wall, or cradled in your...
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Explainer: What are MMX, SSE, and AVX?
Computer technology is no strange to acronyms: CPU, GPU, RAM, SSD, BIOS, CD-ROM, to name but a few....
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Halo Infinite PC Graphics Benchmark
Today we're taking a look at Halo Infinite's graphics performance by testing over 30 Nvidia and AMD...
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AMD Raven Ridge 8GB vs. 16GB Reserved Memory Benchmark & Explanation
We recently took our first look at AMD's Raven Ridge desktop APUs after a grueling four day grind of...
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Why Building a Gaming PC Right Now is a Bad Idea, Part 3: Bad Timing
In the first part of this series we looked at DDR4 memory, discussed pricing and availability, and s...
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Anatomy of RAM
Every single computer has RAM, whether it's embedded into a processor or sitting on a dedicated circ...
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Anatomy of a Monitor
You're looking at one right now. It might be sitting on a desk, stuck on a wall, or cradled in your...
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Making a Fast Quad
In a recent hardware deep-dive, we took a look at how CPU cores and cache impacted gaming performanc...