王中平
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Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
Today we're taking a closer look at Nvidia DLSS upscaling when used to render games at 1080p. This i...
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FreeSync vs. G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now,...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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E3 2014 PC Game Trailer Roundup
Didn't clear your schedule to track E3? Here are 40 plus PC game trailers from the event along with...
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Seven Steam games whose reviews have changed a lot
Valve recently overhauled Steam's review system, putting a larger focus on recent perspectives. The...
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How 3D Game Rendering Works: Anti
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lin...
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Why Owning a Real Camera Matters
Google recently said it best: photos are more than just pixels. They're moments in time we'll never...
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How USB Works: From 'Plug and Pray' to Being Everywhere
For a quarter of a century, the USB port has been a faithful old friend. Connecting and powering our...
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The Steam Machine: What Went Wrong
2012 was an important year for Valve. The company introduced Big Picture Mode - a Steam interface de...
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GPU Availability and Pricing Update: July 2021
It's that time of the month when we provide you with an update on the current state of the GPU marke...
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Five Things I Didn't Get About Making Video Games (Until I Did It)
Before I joined Gearbox Software, I worked at Destructoidas a features editor. I worked there from 2...
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Pairing CPUs and GPUs: PC Upgrades and Bottlenecking
How bad is bottlenecking these days? Well, that all depends on how bad you are at pairing hardware....