于连仲
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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Explainer: What is an API?
Direct3D. OpenAL. Winsock. You've probably heard of these, you might have even usedthem before, but...
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Can You Build a Gaming PC for $1,000?
With hardware prices growing ever higher and graphics cards costing a small fortune, you might think...
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4GB vs. 8GB: How Have VRAM Requirements Evolved?
A lot has been said about 8GB graphics cards over the past year, and much of that discussion was spa...
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The 10 Best Things About Building a New Gaming PC
Building a gaming PC can be time-consuming and stressful. There are a thousand things that could go...
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E3 2017 Trailer Roundup: Upcoming PC Games
Although E3 doesn't start until June 13, many developers have already released new trailers for thei...
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Will GPUs Ever Get Cheaper? GPU Pricing Update
After a period of consistent graphics card releases from Nvidia and AMD, things have cooled down in...
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Explainer: What is Chip Binning?
You just bought a new CPU or graphics card, and fired it up in your PC. It seems to run pretty cool,...
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10 Tech Predictions for 2017
Predicting the future is more art than science, yet it's always an interesting exercise to engage in...