张佳添
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Anatomy of a Monitor
You're looking at one right now. It might be sitting on a desk, stuck on a wall, or cradled in your...
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Why Building a Gaming PC Right Now is a Bad Idea, Part 3: Bad Timing
In the first part of this series we looked at DDR4 memory, discussed pricing and availability, and s...
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What Ever Happened to Netscape?
Back in the early days, the internet was a much different creature than it is today. To most, it wou...
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The 10 Most Anticipated PC Games of 2017
2016 was a decent if unspectacular year for PC gaming. Several popular game franchises received high...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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Adobe's Flash Updater: Bloated, Confusing & Shady
Editorial Being one of the most prolific sources of security vulnerabilities in Windows and other pl...
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Nvidia DLSS 3 Revisit: We Try It Out in 9 Games
After its big splash, today we're taking a second look at Nvidia's DLSS 3 technology to see what has...
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GPU Prices Drop Even Further, Sort Of
It's time for our mid-month GPU pricing update and we feel like we say this every month, but honestl...
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A Look at the Possible Future of 3D Graphics: How More Real Than Real Can You Get?
As CPUs and GPUs continue to get more powerful with each new generation, the push for ever more real...
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The 10 Biggest Changes of the Last 10 Years in Video Games
I hope you'll forgive the self-indulgence, but this week marks my 10 year anniversary as a video gam...
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Intel Rocket Lake Preview: A New Architecture
How the mighty have fallen. Intel, a name synonymous with computing. Intel Inside, a phrase synonymo...