王文林
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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26 Years of The Elder Scrolls
It's been nearly a decade and two console generations since Skyrim came out in 2011. Since then, Bet...
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Intel Rocket Lake Preview: A New Architecture
How the mighty have fallen. Intel, a name synonymous with computing. Intel Inside, a phrase synonymo...
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Building a Small Form Factor Gaming System with the Silverstone Sugo SG10 and Haswell Hardware
For years now we've had the ability to take a compact Micro ATX motherboard along with a high-end GP...
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Explainer: What Are Tensor Cores?
For the past three years Nvidia has been making graphics chips that feature extra cores, beyond the...
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What's Your Old Graphics Card Now Worth?
Today we're exploring the used graphics card market, something we don't often cover, but with the la...
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Things AMD Needs to Fix
This is the second part of our "Needs to Fix" series. Last week we talked about a number of issues w...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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Then and Now: 5 Generations of Radeon Graphics Compared
Last month we compared half a decade's worth of DirectX 11-capable GeForce cards in the latest and g...
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Explainer: What are MMX, SSE, and AVX?
Computer technology is no strange to acronyms: CPU, GPU, RAM, SSD, BIOS, CD-ROM, to name but a few....
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Why Building a Gaming PC Right Now is a Good Idea: Good Timing, Great Hardware, Right Prices
What a difference a year makes. It was about this time last year that we discussed why building a ga...