叶加濑太郎
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How CPUs are Designed and Built, Part 2: CPU Design Process
Now that we know how processors work at a high level, it's time to dig inside to understand how the...
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Five Things I Didn't Get About Making Video Games (Until I Did It)
Before I joined Gearbox Software, I worked at Destructoidas a features editor. I worked there from 2...
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Should You Buy a Sound Card? An Enthusiast's Perspective
I've been on the fence about buying a discrete sound card since building my first PC in 2002. The eq...
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I have a confession to make: I've spent several hundred dollars on Steam Controllers
No, I'm not crazy, and I'm not a collector of failed tech, either. Over the past five years, the Ste...
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FreeSync on Nvidia GPUs Revisited
Earlier this year we put Nvidia's support for FreeSync monitors to the test, grabbed every FreeSync...
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Are We Reaching GPU Normalcy? The Answer is (Almost) Yes
It's time for another look at graphics card pricing and this month it's particularly exciting as we...
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Intel Rocket Lake Preview: A New Architecture
How the mighty have fallen. Intel, a name synonymous with computing. Intel Inside, a phrase synonymo...
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Windows 11 vs. Windows 10 Performance: Gaming and Applications
Windows 11 is coming and some of you have been trying out the leaked ISO as have multiple media outl...
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The Biggest Tech Fails of the Last Decade
Any organization, be it a multi-billion-dollar corporate behemoth or lowly startup, can launch a hyp...
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Should You Quit Your Job To Go Make Video Games?
Your boss just pulled you into another surprise meeting. You've got a case of the Mondays. And your...
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The Story Behind the Home of Forgotten Video Games
Before the emergence of online stores, if you wanted to play old video games and they weren't availa...