祝锵博
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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Metro Exodus Ray Tracing Benchmarked
It's time for us to talk about ray tracing once again, this time in Metro Exodus, the latest game to...
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Game Streaming Investigation: Which Quality Settings Are Best?
This is the first part of an investigation into game streaming, a topic that we've been requested on...
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PlayerUnknown's Battlegrounds Mini
Although PlayerUnknown's Battlegrounds hasn't officially launched yet, a pre-release build of the ti...
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FreeSync 2 Explained
Over the past few weeks we've been looking into and exploring the world of FreeSync 2. Now this isn'...
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The Future of Tech: The Desktop PC
If you're over a certain age, you'll probably know that people have been foretelling the death of th...
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Hot PC Games for the 2013 Holiday Season
Although the remainder of 2013's PC gaming lineup isn't as strong as it could have been with Thief,...
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Learn How to Code: 22 Free Online Resources
Whether you're looking for something new to learn, or just want to refresh your memory on something...
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Anatomy of a Keyboard
Input devices like keyboards have a key role in the computing and gaming landscape, so the guts of t...
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Five Experimental Chrome Settings Worth Enabling
Similar to the "Labs" section of Gmail, Google has a hidden list of experimental features that you c...
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The Past, Present and Future of Diablo
On November 2, 2018, Blizzard closed its annual BlizzCon keynote by announcing, to scattered applaus...
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Five Things I Didn't Get About Making Video Games (Until I Did It)
Before I joined Gearbox Software, I worked at Destructoidas a features editor. I worked there from 2...