徐怀钰
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And Action! An Examination of Physics in Video Games
Video game physics are something that we often take for granted. If you make your avatar jump, you e...
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FreeSync vs. G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now,...
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The History of the Microprocessor and the Personal Computer
The personal computing business as we know it owes itself to an environment of enthusiasts, entrepre...
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Anatomy of a Power Supply Unit (PSU)
Every single desktop PC, console, or laptop has one of these. It doesn't boost your frame rate or ch...
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Switching Away From Outlook or: How I Learned to Stop Worrying and Love Gmail
Today I'll refer to how I recently set up my email accounts for best efficiency leveraging one servi...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Update your BIOS: Utilities from Top Motherboard Makers
PSA:Enthusiasts building their own PCs are accustomed to keeping up with latest drivers, especially...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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The Best Skyrim Mods
Skyrim was released over three years ago! In video game terms it's a senior citizen, and by all righ...
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Useful or Little Known Android Features
Android powers hundreds of millions of mobile devices worldwide. Its openness has made it a favorite...
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The Year in Tech: 2014 Top Stories
As the year comes to a close it's time to take a look back at some of the events that shaped the tec...