艺鹭
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Five Years Without Facebook
It was the summer of 2012 when I made a seemingly innocent decision that would have a greater impact...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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Internet for All
Since its birth in the labs of ARPANET half a century back, Internet has risen to create a truly glo...
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8 Free to Play Games That Are Too Good to Be True
The gaming world is making a dramatic shift towards free to play games. Of course, full price retail...
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The World Wide Web Turns 30: A Timeline
The Web is turning 30 years old this month and clearly we've come a long way since Tim-Berners Lee w...
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I Deleted All My Social Accounts: Three Weeks Without Social Media
To say that a lot of people use social media is an understatement. At last count, Facebook had more...
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How to Throw Your Video Game Controller
Video games are a lot of fun, but they can also be frustrating. From time to time, you may even get...
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The Most Popular Computing Device Has Yet to Be Invented: The 15
I've wanted to write this for some time, but hadn't because there was no solid data to back-up my as...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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Display Panel Technology: TN vs. VA vs. IPS
Update: This is our original explainer about display technologies. While most of the information bel...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...