朴相民
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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Nvidia Reflex Tested: Low Latency Revolution?
Nvidia Reflex is the company's latest feature that they're promoting as part of the overall GeForce...
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35 Years of Prince of Persia
The Prince of Persia series likely means different things to different generations of gamers, from u...
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Explainer: What are MMX, SSE, and AVX?
Computer technology is no strange to acronyms: CPU, GPU, RAM, SSD, BIOS, CD-ROM, to name but a few....
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GeForce RTX 2080 Ti & 2080 Mega Benchmark
We got our first official look at the GeForce RTX 2080 Ti & GeForce RTX 2080 this week and we we...
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2016's $400 GPU vs. 2019's $400 GPUs
Something we've been hearing a lot this year is that PC gaming is not in great shape, how there's a...
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Use Your Gaming Laptop and Play On Battery Power? Is It Possible?
Today we are investigating two commonly asked questions about gaming laptops: what's the performance...
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How 3D Game Rendering Works: Anti
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lin...
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The State of 5G: When It's Coming, How Fast It Will Be & The Sci
Although 5G may seem like just another generational upgrade for mobile networks, touting more speed...
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What is HDR?
So you're in the market for a new monitor or laptop and you check out the specs for the screen. It h...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...