松本孝弘
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How 3D Game Rendering Works: Anti
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lin...
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Superb PC Gaming with Next
For the past few weeks we've been testing the upcoming MSI MPG 321URX, a new gaming monitor packing...
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Cyberpunk 2077 DLSS + Ray Tracing Benchmark
Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how...
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Dual Booting: Windows and Ubuntu
Dual booting is a great way to get the best of both worlds of Windows and Linux. It’s relatively str...
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Things Intel Needs to Fix
As the market leader and long time dominant force in the CPU space, Intel's been able to get away wi...
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Microsoft Flight Simulator 2020 Benchmarked
Today we're benchmarking a cargo plane load of graphics cards in the new Microsoft Flight Simulator...
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Best CPU Deals, AMD vs Intel: Holiday CPU Buying Guide
Earlier this week, we looked at GPU pricing and the market to see what sort of prices would truly co...
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Discrete GPU on a Cheap OEM PC: Does it Make Sense?
Having tested Turing GPUs of nearly all flavors, the latest graphics card to hit the market is the G...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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Nvidia DLSS: An Early Investigation
Today we're addressing one of the most frequent discussion topics surrounding the new RTX 2080 and R...
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10 Most Memorable Fictional Technologies
Science fiction books, movies, games, TV shows and other media have long been home to amazing techno...