元若蓝
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How to Play Long Video Games When You Have No Time
For a lot of gamers with demanding jobs, marriages and/or families, the excitement of reading good r...
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Anatomy of RAM
Every single computer has RAM, whether it's embedded into a processor or sitting on a dedicated circ...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Game Streaming Investigation: Which Quality Settings Are Best?
This is the first part of an investigation into game streaming, a topic that we've been requested on...
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Network Attached Storage: What It is and Why You May Want It
If you have multiple computers, chances are you've wanted to get a file from one system to another a...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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Here's Why the Unreal Engine is Coming to Your Car
GMC Hummer EV will be the first to use the Unreal powered interfaceThe Hummer name evokes images of...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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Anatomy of a Monitor
You're looking at one right now. It might be sitting on a desk, stuck on a wall, or cradled in your...
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FreeSync on Nvidia GPUs Workaround: Impractical, But It Works
Recently two separate Reddit threads brought an interesting topic to discussion: if you hook up your...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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GeForce RTX 2080 Ti & 2080 Mega Benchmark
We got our first official look at the GeForce RTX 2080 Ti & GeForce RTX 2080 this week and we we...