王鹤铮
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How 3D Game Rendering Works: Anti
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lin...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Transfer Steam Games to a New Drive Without Redownloading
Although solid state drives have steadily increased in capacity, so too have the size of game instal...
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Steam Refunds: Friend or Foe?
Last week Steam added a refund procedure that allows you to get a full refund on any Steam game you'...
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The Rise of Power: Are CPUs and GPUs Becoming Too Energy Hungry?
Every couple of years, a new generation of computer processors is launched. For a long time, CPUs se...
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Nvidia's DLSS Second Take: Metro Exodus Investigation
It's time for our final look into Metro Exodus, exploring the last remaining key technology the game...
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Using a U2F Key to Secure Your Google, Dropbox, and GitHub Accounts
Last week we discussed the basics of two-factor authentication (2FA) and why it's a good idea to tak...
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What's Thermal Throttling and How to Prevent It
Heat is an inevitable byproduct of work. It's generated when you start a car's engine, go for a bris...
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Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?
If you're a devoted PC gamer, you've undoubtedly noticed that many of today's titles demand vast amo...
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Nvidia DLSS: An Early Investigation
Today we're addressing one of the most frequent discussion topics surrounding the new RTX 2080 and R...
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FreeSync on Nvidia GPUs Workaround: Impractical, But It Works
Recently two separate Reddit threads brought an interesting topic to discussion: if you hook up your...
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What Ever Happened to Adobe Flash?
For many years, Adobe Flash was synonymous with animation on the web, browser games, and interactive...