珍梦海
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Then and Now: Almost 10 Years of Intel CPUs Compared
It's hard to believe 15 years have passed since I tested the Pentium 4 series for the first time. At...
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Explainer: L1 vs. L2 vs. L3 Cache
Every single CPU found in any computer, from a cheap laptop to a million-dollar server, will have so...
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Ryzen 5 1600X vs. 1600: Which should you buy?
The answer to that question may seem obvious to many of you, not least because our Ryzen 5 review sa...
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Why Are Modern PC Games Using So Much VRAM?
Even if you're just a casual follower of tech news, you can't have missed that the amount of video m...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Building a Small Form Factor Gaming System with the Silverstone Sugo SG10 and Haswell Hardware
For years now we've had the ability to take a compact Micro ATX motherboard along with a high-end GP...
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Anatomy of a Gamepad
Input devices have a key role in the computing and gaming landscape. Today we'll finish our autopsy...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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A Decade Later: Does the Q6600 Still Have Game in 2017?
Launched over a decade ago, the 65nm Core 2 Extreme QX6700 was Intel's first quad-core desktop proce...
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AMD Ryzen 5 3600 + Radeon RX 6800: Tested at 1080p, 1440p and 4K
Recently we took a look at how well the Ryzen 5 3600 performed in games when paired with the GeForce...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...