金尚贤
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DOOM Eternal PC Graphics Benchmark
Doom Eternal is the series' latest demon-killing romp, bringing more weapon variety, more movement p...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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Working From Home Effectively: Dos and Don'ts
In the span of just a few weeks, daily life as we know it has taken a 180-degree turn due to the Cov...
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DirectX 12 Multi
Previewing DX12 Multi-Adapter with Ashes of the SingularityAshes of the Singularity gave us an early...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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4GHz CPU Battle: AMD 2nd
For the unaware, IPC (instructions per cycle) provides a good indicator of how fast a processor is a...
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Intel Rocket Lake Preview: A New Architecture
How the mighty have fallen. Intel, a name synonymous with computing. Intel Inside, a phrase synonymo...
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2016's $400 GPU vs. 2019's $400 GPUs
Something we've been hearing a lot this year is that PC gaming is not in great shape, how there's a...
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Windows 8.1: Six Things Microsoft Got Right and Others That Are Still Missing
Not unlike previous releases of Microsoft's ubiquitous desktop OS, Windows 8 has faced a lot of scru...
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And Action! An Examination of Physics in Video Games
Video game physics are something that we often take for granted. If you make your avatar jump, you e...