郑建鹏
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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Things Intel Needs to Fix
As the market leader and long time dominant force in the CPU space, Intel's been able to get away wi...
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GPU Availability and Pricing Update: November 2021
It's time to take a look at the current state of the GPU market in our monthly update feature. In wh...
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Solder vs. Paste on the Core i9
Just recently we reviewed Intel's latest Core i9-9900K and Core i7-9700K processors. In summary, the...
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FreeSync 2 Explained
Over the past few weeks we've been looking into and exploring the world of FreeSync 2. Now this isn'...
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Nvidia DLSS 3 Revisit: We Try It Out in 9 Games
After its big splash, today we're taking a second look at Nvidia's DLSS 3 technology to see what has...
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How to Use Intel PresentMon for Benchmarking and Testing
Software tools for recording frame rates, measuring temperatures, or reporting power usage of graphi...
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Explainer: What is a File System?
Have you ever needed to format a new hard drive or USB drive, and were given the option of selecting...
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Nvidia GeForce Now Ultimate vs. Your Own RTX GPU
Nvidia's GeForce Now has changed a lot in the year since we asked the question: which is better, a n...
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Going From 20 to 40: A Graphics Card Upgrade Tale
At some point, every PC enthusiast will want to make an upgrade of some kind. It might be the entire...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Nvidia's DLSS Second Take: Metro Exodus Investigation
It's time for our final look into Metro Exodus, exploring the last remaining key technology the game...