廖小璇
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Guide to HEVC/H.265 Encoding and Playback
For years, H.264 has been the go-to video compression standard. Whenever you download a film or TV s...
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AMD Smart Access Memory Tested, Benchmarked
Today we're taking a detailed look at how AMD's Smart Access Memory (SAM) technology influences perf...
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What Ever Happened to AIM?
America Online had the whole digital world in its hands by the mid-1990s, but nothing can last forev...
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The Best Strategy Games on PC
The PC is home to just about every type of video game under the sun, but few are as quintessentially...
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Against All Odds: How Nintendo Made It
Ask your oldest relative – the one who still thinks smartphones work through witchcraft – to name on...
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Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
Today we're taking a closer look at Nvidia DLSS upscaling when used to render games at 1080p. This i...
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How Much Does It Cost to Make a Video Game?
You pay $60 for many of the new games you play, but how much does a blockbuster game cost to make? A...
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Can It Run Crysis? An Analysis of Why a 13
Every year hundreds of new games are released to the market. Some do very well and sell in the milli...
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Most Watchable Games for Non
Not everyone likes gaming. Picture the scene: you're with a perfect new partner who shares many of y...
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Mobile Messaging Clients Compared
Feature-by-feature rundown, PLUS a look at the top contenders' data policiesMobile messaging is huge...
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How 3D Game Rendering Works: Anti
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lin...