田原俊彦
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Shader Compilation and Why It Causes Stuttering, Explained
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
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Making a Fast Quad
In a recent hardware deep-dive, we took a look at how CPU cores and cache impacted gaming performanc...
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7 Tech Predictions for 2018
After a surprisingly robust 2017, our collective attentions now turn to the new year, and many quest...
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Did You Know? 14 Strange But True Tech Facts
In the grand scheme of things, it could be argued we're still in the infancy of the Information Age....
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Explainer: What is SSD Trimming?
Have you ever noticed when you go into Windows to optimize your storage drives, it says retrim for S...
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We're not in Ubuntu Anymore: The Linux Distros You've (Probably) Never Heard About Before
Unlike Windows and macOS, there is a world of Linux versions, known as distributions, for users to e...
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We Cannot Live Without Cryptography!
You're about to wind up your day and use your smartphone to check what's in your smart fridge to dec...
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GPU Availability and Pricing Update: October 2021
Welcome back to another month of looking at how expensive graphics cards are at retail at the moment...
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Adobe Premiere Pro CC CPU & GPU Performance
Editor's Note:Matt Bach is the head of Puget Labs and has been part of Puget Systems, a boutique bui...
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Then and Now: 5 Generations of Radeon Graphics Compared
Last month we compared half a decade's worth of DirectX 11-capable GeForce cards in the latest and g...
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Why Are Modern PC Games Using So Much VRAM?
Even if you're just a casual follower of tech news, you can't have missed that the amount of video m...
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Testing GeForce Now Ultimate RTX 4080 Tier
Back in January, we looked at Nvidia's GeForce Now game streaming service's Ultimate tier and how it...