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Explainer: What is an API?
Direct3D. OpenAL. Winsock. You've probably heard of these, you might have even usedthem before, but...
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The Best PC Games of 2018... So Far
We're well past the halfway point of 2018, which means it's a good time to take a look at the best P...
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Path Tracing vs. Ray Tracing, Explained
Every few years, it seems like there's an amazing new technology with the promise of making games lo...
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GPU Availability and Pricing Update: February 2022
After many, many months we finally have some good news to share regarding graphics card pricing and...
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GPU Pricing Update, Year in Review: Price Trends Charted
Welcome back for our monthly GPU pricing update, the last one of the year. In today's article we hav...
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Explainer: What are MMX, SSE, and AVX?
Computer technology is no strange to acronyms: CPU, GPU, RAM, SSD, BIOS, CD-ROM, to name but a few....
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Making a Fast Quad
In a recent hardware deep-dive, we took a look at how CPU cores and cache impacted gaming performanc...
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The World Wide Web Turns 30: A Timeline
The Web is turning 30 years old this month and clearly we've come a long way since Tim-Berners Lee w...
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Shader Compilation and Why It Causes Stuttering, Explained
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
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Nvidia and AMD Keep Dropping GPU Prices After New Product Launches Flop
Even if we're not planning to buy a GPU at this time – and we don't blame you – there are still many...
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Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
Today we're taking a closer look at Nvidia DLSS upscaling when used to render games at 1080p. This i...
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A Look at the Possible Future of 3D Graphics: How More Real Than Real Can You Get?
As CPUs and GPUs continue to get more powerful with each new generation, the push for ever more real...
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