山本健司
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Testing AMD's new Radeon Image Sharpening: Is It Better than Nvidia's DLSS?
Today we're taking a deeper look into one of the new features that shipped with AMD's latest Navi GP...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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Is 6GB VRAM Enough for 1440p Gaming? Testing Usage with Nvidia's RTX 2060
Today we're investigating claims that the new GeForce RTX 2060 is not a good buy because it only fea...
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Get Rid of Windows 10 Ads, Office Offers and Other Annoyances
Microsoft started to sneak advertisements into the Windows platform with Windows 8 and they've only...
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How Arm Came to Dominate the Mobile Market
Whenever you think of mobile computing hardware, Arm is likely the first company that comes to mind,...
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AMD vs. Intel GeForce RTX 3080 Benchmark
For today's article we'll be once again looking at many benchmark graphs filled with RTX 3080 data,...
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FreeSync and G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now a...
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How CPUs are Designed and Built
We all think of the CPU as the "brains" of a computer, but what does that actually mean? What is goi...
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The Best AMD Ryzen Gaming Laptops (So Far)
As a culmination to our testing of Ryzen Mobile 4000-H processors and the various laptops they are f...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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DisplayPort vs HDMI: What's Best for High Refresh Rate Gaming?
Modern graphics cards and monitors usually offer two port options for connecting them together: Disp...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...