平井坚
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Shader Compilation and Why It Causes Stuttering, Explained
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
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Five Years Without Facebook
It was the summer of 2012 when I made a seemingly innocent decision that would have a greater impact...
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How CPUs are Designed and Built, Part 2: CPU Design Process
Now that we know how processors work at a high level, it's time to dig inside to understand how the...
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Why Ryzen Was Amazing and the Haters Were All Wrong
We're currently in the process of testing the Ryzen 7 5800X3D on various first generation AM4 mother...
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Why Do Image Files Need Different Formats?
Most of your digital photos are stored in the JPEG format (a.k.a. JPG), but when you download an ima...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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GPU Availability and Pricing Update: February 2022
After many, many months we finally have some good news to share regarding graphics card pricing and...
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Far Cry 5 Benchmarked: 50 GPUs Tested
Developed and published by Ubisoft, Far Cry 5 arrives this week on PC, PlayStation and Xbox, marking...
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Nvidia DLSS in 2020: Stunning Results
We've been waiting to reexamine Nvidia's Deep Learning Super Sampling for a long time, partly becaus...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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Apple M1: Why It Matters
Ever since Apple launched its M1 processor and showed it running fast and cool on new MacBooks, the...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...