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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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How to Play Long Video Games When You Have No Time
For a lot of gamers with demanding jobs, marriages and/or families, the excitement of reading good r...
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Five Years Without Facebook
It was the summer of 2012 when I made a seemingly innocent decision that would have a greater impact...
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Anatomy of RAM
Every single computer has RAM, whether it's embedded into a processor or sitting on a dedicated circ...
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Six Mobile Tech Trends to Watch in 2018
We're a few weeks into 2018, MWC is now behind us, and we're starting to get a good look at the tren...
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Nvidia Ampere vs. AMD RDNA 2: Battle of the Architectures
For GPU enthusiasts, it's been a long wait. Nvidia kept the Turing line going for two years before r...
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DOOM Eternal Tested on Low
Earlier this week we benchmarked Doom Eternal extensively, but only using modern GPUs. Seeing that t...
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Explainer: What is Arduino?
When it comes to computing devices, the headlines nearly always go to biggest and fastest – more GHz...
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Why Building a Gaming PC Right Now is a Bad Idea, Part 3: Bad Timing
In the first part of this series we looked at DDR4 memory, discussed pricing and availability, and s...
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Battlefield V DLSS Tested: Overpromised, Underdelivered
Nvidia's deep learning super sampling, or DLSS, is one of the highly anticipated features present on...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Intel Rocket Lake Preview: A New Architecture
How the mighty have fallen. Intel, a name synonymous with computing. Intel Inside, a phrase synonymo...