蔡妍
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Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5...
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GeForce RTX on Your Laptop? What Form Will That Take and When?
By now every self-respecting PC enthusiast and gamer will be aware of Nvidia's new GeForce RTX 20 se...
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Six Mobile Tech Trends to Watch in 2018
We're a few weeks into 2018, MWC is now behind us, and we're starting to get a good look at the tren...
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SimCity 2000 is the Most Important Game I've Ever Played
The same game can be different things to different people, with gender, history, age, cultural backg...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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Debunking a Myth: DDR3 RAM vs. ECC Memory Performance
Recently, a workstation PC was reviewed on a well-known PC hardware site that included a Quadro vide...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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FreeSync and G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now a...
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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Why Are Modern PC Games Using So Much VRAM?
Even if you're just a casual follower of tech news, you can't have missed that the amount of video m...
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Then and Now: 5 Generations of GeForce Graphics Compared
It may not seem like it, but we've been gaming on DirectX 11 graphics hardware for half a decade. Th...
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Debunking a Myth: DDR3 RAM vs. ECC Memory Performance
Recently, a workstation PC was reviewed on a well-known PC hardware site that included a Quadro vide...