肖光伟
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Gateway 2000: Gone But Not Forgotten
What does a cattle ranch have in common with computers? Admittedly not much, but that didn't stop a...
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FreeSync and G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now a...
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10 Big Misconceptions About Computer Hardware
With technology advancing so rapidly around us, sometimes misconceptions can work their way into our...
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FreeSync and G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now a...
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Nvidia's DLSS Second Take: Metro Exodus Investigation
It's time for our final look into Metro Exodus, exploring the last remaining key technology the game...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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30 Years of Civilization
"Just one more turn," an expression that's become synonymous with the game Civilization. It's a feel...
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Can It Run Crysis? An Analysis of Why a 13
Every year hundreds of new games are released to the market. Some do very well and sell in the milli...
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How Screwed is Intel without Hyper
As we've come to learn recently, there are four new hardware vulnerabilities that affect Intel proce...
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Microsoft Flight Simulator 2020 Benchmarked
Today we're benchmarking a cargo plane load of graphics cards in the new Microsoft Flight Simulator...
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Windows 10 vs. Windows 11 Performance Test
Today we're talking our first real look at Windows 11 performance with some Intel Core processors. T...
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Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
Today we're taking a closer look at Nvidia DLSS upscaling when used to render games at 1080p. This i...