张铭泉
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Nvidia DLSS 3 Revisit: We Try It Out in 9 Games
After its big splash, today we're taking a second look at Nvidia's DLSS 3 technology to see what has...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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4GB vs. 8GB: How Have VRAM Requirements Evolved?
A lot has been said about 8GB graphics cards over the past year, and much of that discussion was spa...
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Explainer: What Are Processor Threads?
In the beginning, it was just one. Years went by before it became two, and then four. Now you can ha...
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How 3D Game Rendering Works: Anti
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lin...
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The Inner Workings of PCI Express
PCI Express is a technology that consistently makes headlines, with new specifications boasting ever...
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Google Drive Alternatives: Improving Privacy and Security
In an age of eroding online privacy and increasing corporate surveillance, many are looking for a go...
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Battlefield V DLSS Tested: Overpromised, Underdelivered
Nvidia's deep learning super sampling, or DLSS, is one of the highly anticipated features present on...
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Google Drive Alternatives: Improving Privacy and Security
In an age of eroding online privacy and increasing corporate surveillance, many are looking for a go...
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GPU Availability and Pricing Update: February 2022
After many, many months we finally have some good news to share regarding graphics card pricing and...
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How Hot is Too Hot for PC Hardware?
With power limits of CPUs and graphics cards climbing ever higher, and news reports of chips hitting...
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Intellivision: Gone But Not Forgotten
One day in 1979, during Christmas break, I sneaked into my parents' bedroom while they were away, ho...