林亨柱
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Rob's Alder Lake Windows 11 Rig Build Log
Here's a confession: I haven't built a PC from scratch in almost a decade. Sure, I've replaced RAM,...
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Why Incognito Mode and Private Browsing are Not Private
Are you expecting to have complete privacy when you enable incognito mode or private browsing within...
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5 Ways to Access a Locked Windows Account
Coming to the aid of a fellow forum member, TSers recently shared around a dozen ways to handle a lo...
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Tested: Ryzen Mobile Gets Better Drivers, Finally
Today we're looking at the very first set of official Ryzen Mobile GPU drivers to come from AMD. Own...
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Best Value FreeSync Monitors for GeForce Owners
Ever since Nvidia opened up support for adaptive sync monitors on GeForce GPUs, we've been receiving...
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Performance
If you are in the market for a new PC, you're probably all too aware of the huge variety of differen...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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GPU Availability and Pricing Update: March 2022
It's been one year since we've been tracking GPU prices, and honestly we were not hoping to be here...
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The State of PC Gaming in 2019
Sometimes, as borders erode, new fissures form in their wake. In 2019, more games flowed between PC...
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Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
Today we're taking a closer look at Nvidia DLSS upscaling when used to render games at 1080p. This i...
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The State of PC Gaming in 2016
2016 was yet another year that showed PC gaming is, in many ways, on the forefront of gaming. So man...