李安琪
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A Look at the Possible Future of 3D Graphics: How More Real Than Real Can You Get?
As CPUs and GPUs continue to get more powerful with each new generation, the push for ever more real...
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The Rise of Power: Are CPUs and GPUs Becoming Too Energy Hungry?
Every couple of years, a new generation of computer processors is launched. For a long time, CPUs se...
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Making a Fast Quad
In a recent hardware deep-dive, we took a look at how CPU cores and cache impacted gaming performanc...
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Path Tracing vs. Ray Tracing, Explained
Every few years, it seems like there's an amazing new technology with the promise of making games lo...
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Why Incognito Mode and Private Browsing are Not Private
Are you expecting to have complete privacy when you enable incognito mode or private browsing within...
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Going From 20 to 40: A Graphics Card Upgrade Tale
At some point, every PC enthusiast will want to make an upgrade of some kind. It might be the entire...
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Going Ergonomic: How to Make Your Computing Life Better
For many people, computers are only used for short periods of time, sometimes for entertainment, oth...
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4 Years of Ryzen 5, CPU & GPU Scaling Benchmark
In our last massive CPU and GPU scaling benchmark, we put Zen 3 series processors to the test, and w...
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4GB vs. 8GB: How Have VRAM Requirements Evolved?
A lot has been said about 8GB graphics cards over the past year, and much of that discussion was spa...
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A Brief History of the Multi
It's hard to overemphasize how far computers have come and how they have transformed just about ever...
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How to Use Intel PresentMon for Benchmarking and Testing
Software tools for recording frame rates, measuring temperatures, or reporting power usage of graphi...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...