郑仁
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What is a Checksum, and What Can You Do With It?
You're about to click on a download button and notice a weird looking code next to it. It doesn't se...
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Shader Compilation and Why It Causes Stuttering, Explained
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
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FreeSync and G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now a...
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The Rise of Power: Are CPUs and GPUs Becoming Too Energy Hungry?
Every couple of years, a new generation of computer processors is launched. For a long time, CPUs se...
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GPU Prices Drop Even Further, Sort Of
It's time for our mid-month GPU pricing update and we feel like we say this every month, but honestl...
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How CPU Cores & Cache Impact Gaming Performance
At some point you may have heard someone say that for gaming you need X amount of cores. Typical exa...
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The Unexpected Success of No Man's Sky
Sean Murray, lead developer of the planetary exploration game No Man's Sky, doesn't want to dwell on...
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Nvidia DLSS: An Early Investigation
Today we're addressing one of the most frequent discussion topics surrounding the new RTX 2080 and R...
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Battlefield V DLSS Tested: Overpromised, Underdelivered
Nvidia's deep learning super sampling, or DLSS, is one of the highly anticipated features present on...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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The Ultimate Guide to Buying a Used Graphics Card
There are many reasons why you would buy a used graphics card. First and foremost, the savings, of c...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...