李加靓
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4 Years of AMD RDNA: Another Zen or a New Bulldozer?
In 2019, AMD introduced a new GPU architecture, marking its first major graphics chip design in seve...
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Interview with Intel's CEO: Pat Gelsinger describes a different kind of foundry
Something to look forward to:Why has Intel chosen to make the huge strategic pivot and investment to...
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How 3D Game Rendering Works: Anti
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lin...
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Nvidia DLSS 3 Revisit: We Try It Out in 9 Games
After its big splash, today we're taking a second look at Nvidia's DLSS 3 technology to see what has...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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Path Tracing vs. Ray Tracing, Explained
Every few years, it seems like there's an amazing new technology with the promise of making games lo...
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Battlefield 2042 CPU Benchmark feat. 128
Today we're taking a look at CPU performance in Battlefield 2042 and this may well be the most diffi...
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Cost Per Frame: Best Value Graphics Cards Right Now
For those who missed it, we recently published our GPU pricing update for April 2022, which saw pric...
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50 Years of Video Games
For a little over 50 years, video games have been a significant part of popular culture, for million...
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The Analog Embrace: How Some Experiences Are Surviving the Digital Age
Zeroes and ones were promised to be the future, with digital media taking over in several ways. But...
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Intellivision: Gone But Not Forgotten
One day in 1979, during Christmas break, I sneaked into my parents' bedroom while they were away, ho...
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How Hot is Too Hot for PC Hardware?
With power limits of CPUs and graphics cards climbing ever higher, and news reports of chips hitting...