徐若瑄
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Nvidia's DLSS Second Take: Metro Exodus Investigation
It's time for our final look into Metro Exodus, exploring the last remaining key technology the game...
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Resolution Scaling: The Secret to Playable 4K Gaming
Whether we like it or not, the beginning of a new console generation brings both trouble and opportu...
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Android Performance Tips and Tweaks
Android phones have a habit of getting bogged down after 6 to 12 months of use (or do they?). A phon...
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12 Ways Black Friday 2013 Will Be Different
As the official starter for the holiday shopping season, Black Friday is expected to be a frenzy of...
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Prison Architect: One of 2013's Most Interesting PC Games
I'm already on-record about how fascinating Prison Architect is. Seriously, it's SimPrison --- or Th...
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AMD Smart Access Memory Tested, Benchmarked
Today we're taking a detailed look at how AMD's Smart Access Memory (SAM) technology influences perf...
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Network Attached Storage: What It is and Why You May Want It
If you have multiple computers, chances are you've wanted to get a file from one system to another a...
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Use Your Gaming Laptop and Play On Battery Power? Is It Possible?
Today we are investigating two commonly asked questions about gaming laptops: what's the performance...
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Nvidia DLSS: An Early Investigation
Today we're addressing one of the most frequent discussion topics surrounding the new RTX 2080 and R...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....