江得胜
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King's Field Retrospective: Exploring the Roots of Elden Ring and Dark Souls
A little over 10 years ago, Demon's Souls launched on the PS3, an action RPG import from a little-kn...
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Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?
If you're a devoted PC gamer, you've undoubtedly noticed that many of today's titles demand vast amo...
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Intellivision: Gone But Not Forgotten
One day in 1979, during Christmas break, I sneaked into my parents' bedroom while they were away, ho...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Desktop vs. Laptop Gaming with the RTX 2070
Since the launch of Nvidia's RTX GPUs we've been intrigued about the performance difference between...
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Xbox One: Entertainment Hub First, Gaming Console Second
Microsoft may have been the last of the major console makers to announce their next generation syste...
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The Last Mile to Civilization 2.0: Technologies From Our Not Too Distant Future
Developments in big data and bio-tech are ushering in a new age of consumer electronics that will br...
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Why Refresh Rates Matter: From 30Hz to 540Hz
Are higher refresh rates better for gaming? Yes, they are. In this article we'll explain why refresh...
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Five Things I Didn't Get About Making Video Games (Until I Did It)
Before I joined Gearbox Software, I worked at Destructoidas a features editor. I worked there from 2...
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The Last Mile to Civilization 2.0: Technologies From Our Not Too Distant Future
Developments in big data and bio-tech are ushering in a new age of consumer electronics that will br...
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The World Wide Web Turns 30: A Timeline
The Web is turning 30 years old this month and clearly we've come a long way since Tim-Berners Lee w...
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Enhance and Upscale: FSR 2.2 vs DLSS 2.4 Analysis
We like to keep up to date with the latest in the world of upscaling, so when FSR 2.2 was brought on...