江彬
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How JPEG Image Compression Works
In today's world of AI and machine intelligence, it sometimes skips the mind that the primary end-us...
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Screen Tearing or Input Lag? To Vsync or Not to Vsync?
Screen tear or input lag? To vsync or not to vsync? For the longest time, this was an either-or ques...
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Nvidia and AMD Price Cut Battle, Great GPUs Discontinued
For the return of our monthly GPU pricing updates, we took a break last month due to all the graphic...
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Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
The next iteration of Nvidia's DLSS technology has landed and today we're checking out what DLSS 3.5...
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30 Years of Civilization
"Just one more turn," an expression that's become synonymous with the game Civilization. It's a feel...
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The Most Memorable Overclocking
Enthusiasts have been pushing the limits of silicon for as long as microprocessors have existed. Ear...
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Nvidia DLSS 3 Revisit: We Try It Out in 9 Games
After its big splash, today we're taking a second look at Nvidia's DLSS 3 technology to see what has...
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Interview: What is it Like to Develop a Game in VR?
The jump scare is a trope used in many horror video games. It features a build-up of suspense, the m...
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How CPU Cores & Cache Impact Gaming Performance
At some point you may have heard someone say that for gaming you need X amount of cores. Typical exa...
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What Ever Happened to Adobe Flash?
For many years, Adobe Flash was synonymous with animation on the web, browser games, and interactive...
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5 Affordable Last
Most phone shoppers would be rocking the latest and greatest model, were it not for budget constrain...
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50 Years Later: The Revolutionary 8008 Microprocessor
Guest author Ken Shirriff is a Silicon Valley-based computer enthusiast who enjoys reverse-engineeri...