赵学而
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AMD Smart Access Memory Tested, Benchmarked
Today we're taking a detailed look at how AMD's Smart Access Memory (SAM) technology influences perf...
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PlayerUnknown's Battlegrounds (PUBG) CPU Test
Following up on the mini-test we did for PlayerUnknown's Battlegrounds back in June, it was about ti...
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How We Test: CPU Gaming Benchmarks
This a topic that's often raised when we do our CPU gaming benchmarks. As you know, we perform a ton...
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Building a Small Form Factor Gaming System with the Silverstone Sugo SG10 and Haswell Hardware
For years now we've had the ability to take a compact Micro ATX motherboard along with a high-end GP...
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Top 10 Best MMOs
It's no secret that MMORPGs are some of the most popular PC games on the planet - and that's been th...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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Productivity on a $200 Chromebook, Coming From an Enthusiast Desktop
There's no denying that a desktop PC is the ideal place to handle a heavy productivity session. That...
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Explainer: What Are Tensor Cores?
For the past three years Nvidia has been making graphics chips that feature extra cores, beyond the...
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Adobe's Flash Updater: Bloated, Confusing & Shady
Editorial Being one of the most prolific sources of security vulnerabilities in Windows and other pl...
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The Unexpected Success of No Man's Sky
Sean Murray, lead developer of the planetary exploration game No Man's Sky, doesn't want to dwell on...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....