亚特葛芬柯
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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CPU Price Watch: 9900K Incoming, Ryzen Cuts
Later this week we'll finally be able to publish our benchmarks for Intel's new 8-core CPUs like the...
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Anatomy of a CPU
The CPU is often called the brains of a computer, and just like the human brain, it consists of seve...
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Steam Refunds: Friend or Foe?
Last week Steam added a refund procedure that allows you to get a full refund on any Steam game you'...
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The Last Time Intel Tried to Make a Graphics Card
Will history repeat itself? Intel's setting out to make a name for itself in the discrete GPU space...
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5 Days of Awesome Wallpapers: Fans and Enthusiasts
A great wallpaper can start your day off on a good mood. There’s certainly no shortage of places to...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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The Dark Web: What is It and How To Access It
Editor's note: We have published an updated guide to the Dark Web here.You may have heard about this...
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Blasts From the Past: TechSpot Staff's Favorite Tech of the Last Decade
In the world of tech, change is constant. R&D relentlessly pushes the limits of size, performanc...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...