朴孝信
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FreeSync and G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now a...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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Discrete GPU on a Cheap OEM PC: Does it Make Sense?
Having tested Turing GPUs of nearly all flavors, the latest graphics card to hit the market is the G...
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Benchmarking Your PC: A Guide to Best Practices
Like millions of people around the world, you probably use your PC to play video games. You may well...
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4GHz CPU Battle: Ryzen 3900X vs. 3700X vs. Core i9
IPC stands for "instructions per cycle" and it can be a good indicator of a processor's architecture...
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Weird Keyboard Layouts: A Showcase
There’s no place like home row, am I right? “ASDF" and "JKL:” aren’t just the keys our fingers rest...
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Is 6GB VRAM Enough for 1440p Gaming? Testing Usage with Nvidia's RTX 2060
Today we're investigating claims that the new GeForce RTX 2060 is not a good buy because it only fea...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Radeon VII & GeForce RTX 2080 using Ryzen 7 2700X & Core i7
Today we're looking at a few different hardware configurations to see if certain matchups work bette...
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FreeSync 2 Explained
Over the past few weeks we've been looking into and exploring the world of FreeSync 2. Now this isn'...
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Explainer: What is Arduino?
When it comes to computing devices, the headlines nearly always go to biggest and fastest – more GHz...