刘慧顺
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The Last Time Intel Tried to Make a Graphics Card
Will history repeat itself? Intel's setting out to make a name for itself in the discrete GPU space...
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...
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Adobe Premiere Pro CC CPU & GPU Performance
Editor's Note:Matt Bach is the head of Puget Labs and has been part of Puget Systems, a boutique bui...
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How to: Taking Pictures of PCBs
I've been taking pictures of circuits as part of the (now defunct) Omzlo One Kickstarter and the new...
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The Quest to Make a Better Video Game Controller
Next time you play a video game, look down at the controller in your hand. Is it comfortable? Does i...
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The Portable Workstation: Dell XPS 13 + 32 UltraSharp 4K Monitor
The Internet has afforded me the ability to work from home for more than 15 years. What's more, I ca...
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In Hindsight: Some of the Worst CPU/GPUs Purchases of 2017
If you want to learn about what graphics card you should buy (despite the horrible pricing), what's...
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Metro Exodus Ray Tracing Benchmarked
It's time for us to talk about ray tracing once again, this time in Metro Exodus, the latest game to...
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Cyberpunk 2077 DLSS + Ray Tracing Benchmark
Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how...
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A Decade Later: Does the Q6600 Still Have Game in 2017?
Launched over a decade ago, the 65nm Core 2 Extreme QX6700 was Intel's first quad-core desktop proce...
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Then and Now: 5 Generations of GeForce Graphics Compared
It may not seem like it, but we've been gaming on DirectX 11 graphics hardware for half a decade. Th...
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The World Wide Web Turns 30: A Timeline
The Web is turning 30 years old this month and clearly we've come a long way since Tim-Berners Lee w...