刘天兰
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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Things AMD Needs to Fix
This is the second part of our "Needs to Fix" series. Last week we talked about a number of issues w...
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Ryzen 5 3600 vs. 3600X: Which should you buy?
We were among the first publications to review the Ryzen 5 3600 and at $200 we found the 6-core, 12-...
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Shadow of the Tomb Raider: A Ray Tracing Investigation
Critically-acclaimed game Shadow of the Tomb Raider has been updated to receive support for both Dir...
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Radeon VII & GeForce RTX 2080 using Ryzen 7 2700X & Core i7
Today we're looking at a few different hardware configurations to see if certain matchups work bette...
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Revisiting 8
Game systems from the 8-bit and 16-bit era weren't exactly the graphical powerhouses that modern con...
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AMD Raven Ridge 8GB vs. 16GB Reserved Memory Benchmark & Explanation
We recently took our first look at AMD's Raven Ridge desktop APUs after a grueling four day grind of...
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The 10 Most Anticipated PC Games of 2017
2016 was a decent if unspectacular year for PC gaming. Several popular game franchises received high...
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Testing AMD's new Radeon Image Sharpening: Is It Better than Nvidia's DLSS?
Today we're taking a deeper look into one of the new features that shipped with AMD's latest Navi GP...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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DOOM Eternal Tested on Low
Earlier this week we benchmarked Doom Eternal extensively, but only using modern GPUs. Seeing that t...
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The Story Behind the Home of Forgotten Video Games
Before the emergence of online stores, if you wanted to play old video games and they weren't availa...