马珊娜
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Explainer: What is Machine Learning?
Machine learning (ML) has become a hot topic in the last few years, but what you may not realize is...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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The Past, Present and Future of Diablo
On November 2, 2018, Blizzard closed its annual BlizzCon keynote by announcing, to scattered applaus...
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FreeSync 2 Explained
Over the past few weeks we've been looking into and exploring the world of FreeSync 2. Now this isn'...
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Is Virtual Reality Missing Its Moment?
When Facebook announced they were acquiring VR pioneer Oculus in early 2014 for $2 billion, I was a...
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Why Building a Gaming PC Right Now is a Good Idea: Good Timing, Great Hardware, Right Prices
What a difference a year makes. It was about this time last year that we discussed why building a ga...
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What's Thermal Throttling and How to Prevent It
Heat is an inevitable byproduct of work. It's generated when you start a car's engine, go for a bris...
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The Last Time Intel Tried to Make a Graphics Card
Will history repeat itself? Intel's setting out to make a name for itself in the discrete GPU space...
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Apple M1: Why It Matters
Ever since Apple launched its M1 processor and showed it running fast and cool on new MacBooks, the...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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25 Years Later: A Brief Analysis of GPU Processing Efficiency
The first 3D graphics cards appeared 25 years ago and since then their power and complexity have gro...
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Apple M1: Why It Matters
Ever since Apple launched its M1 processor and showed it running fast and cool on new MacBooks, the...