吴忠市
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How CPUs are Designed, Part 3: Building the Chip
This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
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How CPUs are Designed, Part 4: Where is Computer Architecture and Design Headed?
Despite continuous improvements and incremental upgrades taking place with each new generation, proc...
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Five Years Without Facebook
It was the summer of 2012 when I made a seemingly innocent decision that would have a greater impact...
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Final Fantasy XV Mega CPU Battle
Today we're checking out Final Fantasy XV CPU performance using the new standalone benchmark release...
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The State of Mining: Guide to Ethereum
Although they are often shrouded in mystery and technical details, you've probably heard of cryptocu...
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FreeSync on Nvidia GPUs Revisited
Earlier this year we put Nvidia's support for FreeSync monitors to the test, grabbed every FreeSync...
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4GHz CPU Battle: AMD 2nd
For the unaware, IPC (instructions per cycle) provides a good indicator of how fast a processor is a...
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The Last Time Intel Tried to Make a Graphics Card
Will history repeat itself? Intel's setting out to make a name for itself in the discrete GPU space...
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The Last Time Intel Tried to Make a Graphics Card
Will history repeat itself? Intel's setting out to make a name for itself in the discrete GPU space...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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How to Balance Video Games with Real Life
Growing up sucks. Jungle gyms are replaced by cubicles and healthy almonds replace gobs of Gushers....
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and...