许绍洋
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Interview: What is it Like to Develop a Game in VR?
The jump scare is a trope used in many horror video games. It features a build-up of suspense, the m...
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8 Years Later: Does the GeForce GTX 580 Still Have Game in 2018?
Today we're turning our clocks all the way back to November 2010 to revisit the once mighty GeForce...
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Ray Tracing & DLSS with the GeForce RTX 3080
With Nvidia's GeForce RTX 3080 out the door, it's time we take a deep dive into ray tracing and DLSS...
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The State of Nvidia RTX Ray Tracing: One Year Later
Time to revisit the state of ray tracing. It's been months since we last discussed ray tracing in de...
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Nvidia Reflex Tested: Low Latency Revolution?
Nvidia Reflex is the company's latest feature that they're promoting as part of the overall GeForce...
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What Ever Happened to GeoCities?
In the mid 1990s, the internet had no Facebook, Google or even Wikipedia. If you wanted to use the w...
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Screen Tearing or Input Lag? To Vsync or Not to Vsync?
Screen tear or input lag? To vsync or not to vsync? For the longest time, this was an either-or ques...
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How Arm Came to Dominate the Mobile Market
Whenever you think of mobile computing hardware, Arm is likely the first company that comes to mind,...
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How to Play Long Video Games When You Have No Time
For a lot of gamers with demanding jobs, marriages and/or families, the excitement of reading good r...
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Nvidia DLSS: An Early Investigation
Today we're addressing one of the most frequent discussion topics surrounding the new RTX 2080 and R...
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The Rise and Fall of Multi
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
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Desktop vs. Laptop Gaming with the RTX 2070
Since the launch of Nvidia's RTX GPUs we've been intrigued about the performance difference between...