蒋志光
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Shader Compilation and Why It Causes Stuttering, Explained
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
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Nvidia Ampere vs. AMD RDNA 2: Battle of the Architectures
For GPU enthusiasts, it's been a long wait. Nvidia kept the Turing line going for two years before r...
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We're not in Ubuntu Anymore: The Linux Distros You've (Probably) Never Heard About Before
Unlike Windows and macOS, there is a world of Linux versions, known as distributions, for users to e...
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Nvidia and AMD Seriously Want to Offload Current
In the lead up to next generation GPUs, current graphics card prices continue to dominate the discus...
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What Ever Happened to GameSpy?
Today, multiplayer gaming is easy. You hop onto a game, press "play online," and in moments, you're...
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How to Change Your Monitor's Refresh Rate in Windows
Have you upgraded your monitor to one with a higher refresh rate? Not feeling the difference? How ab...
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GPU Availability and Pricing Update: October 2021
Welcome back to another month of looking at how expensive graphics cards are at retail at the moment...
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FreeSync and G
Adaptive sync display technologies from Nvidia and AMD have been on the market for a few years now a...
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Interview with Intel's CEO: Pat Gelsinger describes a different kind of foundry
Something to look forward to:Why has Intel chosen to make the huge strategic pivot and investment to...
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50 Years Later: The Revolutionary 8008 Microprocessor
Guest author Ken Shirriff is a Silicon Valley-based computer enthusiast who enjoys reverse-engineeri...