周影
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The Analog Embrace: How Some Experiences Are Surviving the Digital Age
Zeroes and ones were promised to be the future, with digital media taking over in several ways. But...
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Nvidia DLSS 3 Revisit: We Try It Out in 9 Games
After its big splash, today we're taking a second look at Nvidia's DLSS 3 technology to see what has...
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5 Signs Your Storage Drive is About to Fail
It could be your gaming pride and joy, or it could be your essential kit for school. It might just b...
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DisplayPort vs HDMI: What's Best for High Refresh Rate Gaming?
Modern graphics cards and monitors usually offer two port options for connecting them together: Disp...
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What Ever Happened to GeoCities?
In the mid 1990s, the internet had no Facebook, Google or even Wikipedia. If you wanted to use the w...
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Intellivision: Gone But Not Forgotten
One day in 1979, during Christmas break, I sneaked into my parents' bedroom while they were away, ho...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?
If you're a devoted PC gamer, you've undoubtedly noticed that many of today's titles demand vast amo...
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Overclocking Intel Non
We're revisiting Intel's locked Alder Lake CPUs with a special sneak peak of an upcoming MSI motherb...
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What is a Checksum, and What Can You Do With It?
You're about to click on a download button and notice a weird looking code next to it. It doesn't se...
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Can DLSS Render Better Than Native Graphics?
Over the past few weeks we've been looking at DLSS 2 and FSR 2 to determine which upscaling technolo...
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Explainer: What is an API?
Direct3D. OpenAL. Winsock. You've probably heard of these, you might have even usedthem before, but...