罗梓琳
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How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
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Cyberpunk 2077 DLSS + Ray Tracing Benchmark
Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how...
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Why Do Image Files Need Different Formats?
Most of your digital photos are stored in the JPEG format (a.k.a. JPG), but when you download an ima...
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Things Intel Needs to Fix
As the market leader and long time dominant force in the CPU space, Intel's been able to get away wi...
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4 Years of Ryzen 5, CPU & GPU Scaling Benchmark
In our last massive CPU and GPU scaling benchmark, we put Zen 3 series processors to the test, and w...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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Display Panel Technology: TN vs. VA vs. IPS
Update: This is our original explainer about display technologies. While most of the information bel...
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The One Thing Next
The PS4, Xbox One and Wii U are all very different consoles, but there's one thing I wish all three...
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Why Owning a Real Camera Matters
Google recently said it best: photos are more than just pixels. They're moments in time we'll never...
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Benchmarking Your PC: A Guide to Best Practices
Like millions of people around the world, you probably use your PC to play video games. You may well...
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Should You Buy a Sound Card? An Enthusiast's Perspective
I've been on the fence about buying a discrete sound card since building my first PC in 2002. The eq...