高慧君
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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How We Test: CPU Gaming Benchmarks
This a topic that's often raised when we do our CPU gaming benchmarks. As you know, we perform a ton...
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Anatomy of a Monitor
You're looking at one right now. It might be sitting on a desk, stuck on a wall, or cradled in your...
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2016 Flagship GPU vs 2022 Budget GPU
Today's comparison is about two GPUs that we never thought about putting head to head, but after thi...
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Cyberpunk 2077 DLSS + Ray Tracing Benchmark
Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how...
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Then and Now: Six Generations of $200 Mainstream Radeon GPUs Compared
A few weeks ago we published our latest feature in the 'Then and Now' series, testing and comparing...
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The 10 Coolest Products We Saw at Computex 2019
Computex 2019 is over and there was more hardware that our daily coverage could handle, and yet we c...
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Then and Now: Six Generations of $200 Mainstream Radeon GPUs Compared
A few weeks ago we published our latest feature in the 'Then and Now' series, testing and comparing...
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Use Gmail Filters to Automate your Inbox
One of the most powerful tools Gmail provides is its filtering system. Strangely, it seems that few...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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The Last Mile to Civilization 2.0: Technologies From Our Not Too Distant Future
Developments in big data and bio-tech are ushering in a new age of consumer electronics that will br...
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Explainer: What Are Processor Threads?
In the beginning, it was just one. Years went by before it became two, and then four. Now you can ha...