王志心
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Interview: What is it Like to Develop a Game in VR?
The jump scare is a trope used in many horror video games. It features a build-up of suspense, the m...
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the...
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3D Game Rendering 101
You're playing the latest Call of Mario: Deathduty Battleyardon your perfect gaming PC. You're looki...
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A Surveillance Primer: 5 Eyes, 9 Eyes, 14 Eyes
As awareness of global surveillance grows, more people are looking for information about the Five Ey...
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The 10 Most Anticipated PC Games of 2020
Looking back before we move forward, 2019 was a good year for PC gaming. After a somewhat mediocre 2...
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Display Panel Technology: TN vs. VA vs. IPS
Update: This is our original explainer about display technologies. While most of the information bel...
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And Action! An Examination of Physics in Video Games
Video game physics are something that we often take for granted. If you make your avatar jump, you e...
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What Ever Happened to The Million Dollar Homepage?
What are pixels? The display on your screen is made of them, and raster image file formats have been...
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10 Most Memorable Fictional Technologies
Science fiction books, movies, games, TV shows and other media have long been home to amazing techno...
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The State of Quantum Computing Systems
The Electronic Numerical Integrator Analyzer and Computer, or the ENIAC as it is commonly known, is...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...
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Aiming for Atoms: The Art of Making Chips Smaller
In the realm of computer chips, bigger numbers are often better. Morecores, higherGHz, and greaterFL...