马浚伟
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Why Game Developers Keep Getting Laid Off
On a May morning in Rhode Island two years ago, a reporter for the Providence Journalstood outside t...
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Why Game Developers Keep Getting Laid Off
On a May morning in Rhode Island two years ago, a reporter for the Providence Journalstood outside t...
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The Year in Tech: 2014 Top Stories
As the year comes to a close it's time to take a look back at some of the events that shaped the tec...
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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow
Consoles have come a very long way since the arrival of first-generation machines from Atari and Col...
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Old School PC Gaming: Classic Games that Have Aged Well
There are some excellent games – some old enough to buy their own alcohol – that are as good today a...
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How CPUs are Designed and Built, Part 2: CPU Design Process
Now that we know how processors work at a high level, it's time to dig inside to understand how the...
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Network Attached Storage: What It is and Why You May Want It
If you have multiple computers, chances are you've wanted to get a file from one system to another a...
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The Authoritative Guide to Blockchain Development
Cryptocurrencies, ICOs, magic internet money---it's all so damn exciting, and you, the eager develop...
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What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
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How Arm Came to Dominate the Mobile Market
Whenever you think of mobile computing hardware, Arm is likely the first company that comes to mind,...
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Weird Keyboard Layouts: A Showcase
There’s no place like home row, am I right? “ASDF" and "JKL:” aren’t just the keys our fingers rest...
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How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3...